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		<title>Joel Pelletier</title>
		<description>Game Designer</description>
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			<title><![CDATA[requiem4.jpg]]></title>
			<description><![CDATA[Having a tough time? Head back to the shop to upgrade your ship to get through those tough spots.]]></description>
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			<description><![CDATA[Sections with lots of lateral enemies are excellent for the side firing flamethrower.]]></description>
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			<description><![CDATA[This quick pan down cut scene provides a hint of what&#039;s to come.]]></description>
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			<description><![CDATA[Boss battles make it easy to provide the epic feeling that the music of Requiem supports so well.]]></description>
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			<description><![CDATA[Firing broadside dramatically altered the combat and helped give the game the revamped nautical inspired combat it has.]]></description>
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